Sunday, 9 January 2011

Target 3 Done!!

I have now imported all the textures and models for the West Wing corridor into UDK.

I have now completed task 3 of creating the panels for the West Wing corridor and textures.

Thursday, 6 January 2011

Target 2 Done!!

I have now imported the arch and it's textures into UDK and they will divide the corridor walls up to add interest to them.

I have now completed task 2 of creating an arch and it's texture for the corridor.

Tuesday, 4 January 2011

Target 1 Done!!


I have now imported the Entrance Hall walls and textures into UDK to complete this room.







I have now completed target 1 of creating the Entrance Hall walls and textures.

Saturday, 1 January 2011

Targets set for January - February

1 Create walls for Entrance Hall to complete the room.
2 Create an arch for the corridors.
3 Create panels for the West Wing corridor.
4 Visit Burton Agnes Hall (for research of style, features and inspiration).
5 Create West Wing corridor walls to complete this corridor.
6 Create Ballroom Corridor walls & panels to complete this corridor (windows still to do).
7 Create a big arch for near Back Stairs.

Tuesday, 28 December 2010

Target 6 Done!!


I have now imported the models and textures of the Entrance Hall ornate arches and columns into UDK. I applied a 6 DOT simplified collision the the column box so the player would not be able to walk through.





I have now completed target 6 of creating the Entrance Hall ornate arches and collumns models and textures.

Friday, 24 December 2010

Research & Inspiration


















After designing the Study room and the Reception room I felt that they were lacking in style and period features that would be in an old house. I decided to look at the Victorian and Edwardian period to see if these kinds of interiors could give my interior designs some substance. I also looked at images of derlict buildings to get the feel of it.

Wednesday, 22 December 2010

Wall Paper Change In Reception Room

I felt this darker wallpaper looked alot better being more atmospheric then it's early shade.
I then applied this texture to all the difuse, specular and normal maps of the walls I had created and imported them back into UDK.
I felt that the wallpaper of the walls in the Reception room was to light in colour so I changed the image so the shade of green was alot darker and also applied a canvass texture to the image.