Thursday, 19 May 2011

Atmospheric Sound Added And Moved!!

After user testing feedback I decided to move the first trigger that plays the atmospheric music; to the first room the player is in at the start of the demo level in front of the door. I then created a second trigger and placed it half way through the demo level to play the same piece of music. I thought that before the first two triggered events the music would play and the player would then begin to start to build association between; the music with something is about to happen.



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