![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn2XYUvTjrIjrnayFC529MoFWg_KDnYa-XsW1fry9rCzPH3VgQhiJR_V-zLUqSZSs7oCkLIPfBQjwQ_Azr5vo2RH42Ew3TTRPuFHgrY6MDEMhbGLCTgRM2A0oKooZ-XYDMscQcx09cv_Q/s400/wallpaperChangeReceptionRoom.jpg)
I then applied this texture to all the difuse, specular and normal maps of the walls I had created and imported them back into UDK.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Bb3UVPBn1ewfnPaWCwjCAU4G-pGZMvpwuN3lnYAGJiHNGcZmZuOEOpbPMxYHe7AbvF-Gpq81LcF1PbLTbIFa3txUVnlNtpK2T0QTN3Y-_NqjlKwf850mq1hxW3ksHy8GgcdvjyLQaPA/s400/wallpaper1.jpg)
I felt that the wallpaper of the walls in the Reception room was to light in colour so I changed the image so the shade of green was alot darker and also applied a canvass texture to the image.