Bad History is a survival horror video game concept for my final major project at university and this blog will show my ideas, development and progress throughout the year.
Sunday, 12 December 2010
Target 3 Done!!
I have imported the models and textures into UDK and placed them within my level and again used Blocking Volumes so the player can climb the stairs. For the middle landing I used a simple 6 Dot Collision so the player could walk on it.
I have now completed task 3 of creating the back stairs that again uses a number of seperate models to come together as a whole.