Wednesday, 30 March 2011

More Loose Pages and Book Added!!

I have built another book and some pages and imported them into UDK and placed them in my level and I think it looks alot better for it.

Tuesday, 29 March 2011

Target 8 Done!!

I have now imported them and the textures into UDK and placed them in my level. I think that it is begining to look better but I think I should do aleast one more book and some more loose pages.
I have now completed task eight of building another book and some loose pages for the living room of my level.

Monday, 28 March 2011

Tagret 7 Done!!

I have imported the bookcase, first book and textures into UDK and placed them in my level.
I have now completed task seven of building and texturing a bookcase and the first book for my level.

Saturday, 26 March 2011

Target 6 Done!!

I have imported the fire place and it texture into UDK and placed it within my level.
I have now completed task six of building and texturing the main fire place for the Living room.

Wednesday, 23 March 2011

Getting The First Trigger Event Draft Done In UDK!!

In the video there's seems to be a tinny sound to the heart beat but this is because of the compression to the video to be uploaded to my blog and is not a true reflection of the audio.

I then recorded the played trigger event with Fraps as evidence that it works in my level; however the sound is only a rough draft and not the end piece as this is just a test.


I put all the pieces of audio together in Adobe Audtion and did a rough draft if you will of the piece of sound to be played on the trigger event and exported it making sure it was a 16 bit wav file. I then imported it in to UDK and set up a trigger, Kismet and a Matinee to make sure I could do this.

Tuesday, 22 March 2011

Actors Auditioned and Recorded!!

Working with the script I had given to the actors me and the lecturer began to record the dialog needed for my level trigger events in the sound studio. We had two actors who read the script for us so we had two voices to choose from. One of them had better emotion in his voice but I decided for now to use the voice actor that had better pace.

Friday, 18 March 2011

Task 5 Done!!

I have completed task five of finding a solution to changing the player height.
Using this article:
http://featofdesign.com/kryan3d/?p=303

I went into this folder and accessed this file:
UDK-2010-05\Development\Src\UTGame\Classes UTPawn.uc
I changed these settings:

BaseEyeHeight=200.0
EyeHeight=200.0

I found though that the player when walking now does not play the footsteps sound while walking.