1. Heart beat.
2. A voice over.
For the next trigger event the player will be walking down the corridor when he hears in front of him some heavy falling. The sounds needed for this trigger will be:
1. Wardrobe falling + then draw falling and sliding.
2. Heart beat.
3. A voice over.
Again these sounds will be put together in one track.
I have decided that when the player leaves the first room with the open window and ventures into the next room the door will slam behind him. The door has no handle so the player is now not getting out the way he had come in to the property. The sounds needed for this trigger will be:
1. A door slam.
2. A voice over.
3. A heart beat.
1. A door slam.
2. A voice over.
3. A heart beat.
These sounds once recorded will be put together into one track in Adobe Audtion and exported as a 16 bit wav for UDK import.
I have now completed task two of beginning the design of the trigger events and the first stages of sound design.