For this target I created a simple panel in 3DS Max and the texture for the uvw map in Adobe Photoshop and applied to the model in Max; then I exported the model in the .ASE format.
Then opening the texture created in PhotoShop in CrazyBump I exported a diffuse, normal and specularity map in .TGA format to be imported into UDK.
I imported the mesh and textures into UDK and made a material for the panel and applied it to the model.
Then I put my mesh into my prototype level and duplicated it along one of the walls of the room.