Target 2
I have decided to use September 2010 UDK (Unreal Development Kit) Beta.
Target 3
I will use an additive level after a quick test on additive and subtractive because they build more quickly when calculating pre baked light and I get better performance.
I have decided to use September 2010 UDK (Unreal Development Kit) Beta.
Target 3
I will use an additive level after a quick test on additive and subtractive because they build more quickly when calculating pre baked light and I get better performance.