Thursday 30 September 2010

Target 2 & 3 Done!!

Target 2

I have decided to use September 2010 UDK (Unreal Development Kit) Beta.

Target 3

I will use an additive level after a quick test on additive and subtractive because they build more quickly when calculating pre baked light and I get better performance.

Target 1 Done!!

For my major project I will create a concept of survival horror genre game. From that concept I will produce a functioning first level prototype of the game using first person perspective. The look and feel will be 3D photo realistic as possible. I will develop the storyline of the full game, design the game menu, in game menu as these elements are just as import to get a feel of the piece of work which I would like to produce.
The game will be set in a large derelict property and the player will play as the main character which is dared by friends to enter the property and stay the night; equipped only with a flashlight, sleeping bag and mobile phone. Once in the house the main character will be haunted and then transported through eras of the house’s horrible past were the main character will observe and document.
The main character will then be possessed by the evil in the house and the player will then play as each of his friends who enter the property in search of him to find themselves in survival situation.

Wednesday 29 September 2010

Targets set for September - October.

1 Come up with a project.
2 Decide which UDK to use?
3 Decided whether to use additive level or subtractive level?
4 Find no HUD and no weapons solution.
5 Find flash light solution.